X-Git-Url: http://git.cielonegro.org/gitweb.cgi?a=blobdiff_plain;f=dot-files%2F_angband%2FHengband%2Fpickpref_prf;h=1504ab37668310830c50cd7181509beacbc0f68d;hb=HEAD;hp=8b9bf94db6c3e4fe13071b03ebc6f67a8a9d1fb2;hpb=fb7cc8015acb927b7e0f3e04f1cb4d01f4d3c808;p=sugar.git diff --git a/dot-files/_angband/Hengband/pickpref_prf b/dot-files/_angband/Hengband/pickpref_prf index 8b9bf94..1504ab3 100644 --- a/dot-files/_angband/Hengband/pickpref_prf +++ b/dot-files/_angband/Hengband/pickpref_prf @@ -17,18 +17,34 @@ # 'N' : Search previous # -#============================ -# Food -#============================ +# Redefine colors here. Colors in "pref.prf" doesn't seem to be +# applied. Possibly a bug? +V:6:0x01:0x60:0x60:0xFE + +#=============================================================== +# Class specific configurations: they should have the highest +# preference. +#=============================================================== +%:pick.d/classes/archer.prf +%:pick.d/classes/magic-eater.prf +%:pick.d/classes/mirror-master.prf +%:pick.d/classes/monk.prf +%:pick.d/classes/ninja.prf + +#=============================================================== +# Foods +#=============================================================== ration of food#@E0 elvish waybread#@E0 mushroom of restoring#!k!s!d -!mushroom of +~mushroom of restore +!mushroom of disease +!mushroom of unhealth -#============================ +#=============================================================== # Light sources -#============================ +#=============================================================== # No players would rely on torches. Just leave them on the floor. ~Wooden Torch @@ -50,9 +66,19 @@ Feanorian Lamp ?:1 -#============================ +#=============================================================== +# Artifacts +#=============================================================== +phial of galadriel#%all;@A0!! + +unidentified:^stone +stone of lore#!s!d@A8 +A:\e\e\\A8\e( +P:^e + +#=============================================================== # Archery -#============================ +#=============================================================== !arrow of flame !arrow of frost !arrow of holy might @@ -65,72 +91,79 @@ Feanorian Lamp seeker arrow#!k@f1 long bow -#============================ -# Teleportation -#============================ -scroll of phase door#@r0 -A:\e\e\\r0 -P:\t -scroll of teleportation#@r1 -scroll of teleport level#!k!s!r -!ring of teleportation -amulet of anti-teleportation#!w!k!s - -#============================ -# Identification -#============================ -scroll of identify#@r8 -staff of perception#!k@u8 -rod of perception#!k!s!d@z8!! -A:\e\e\\z8( -P:, -stone of lore#!s!d@A8 -A:\e\e\\A8\e( -P:^e - -#============================ -# Recall -#============================ -rod of recall#!k!s!d!z@z9!! -scroll of word of recall#!k!d!r@r9 +# Unidentified missiles are potentially useful. +unidentified missiles -#============================ -# Detection -#============================ -rod of trap location#!k@z0 -rod of detection#!k!s@z0!! -staff of trap location#!k@u0 -staff of detect evil#!k!s@u1 +#=============================================================== +# Weapons and Armors +#=============================================================== + +# Ego or artifact broken daggers or swords are repairable. Always pick +# them. +ego weapons:broken +artifact weapons:broken + +# We don't want to discard rare weapons or armors even if they aren't +# ego. +!worthless weapons:blade of chaos +weapons:falcon sword +weapons:poison needle +shields:mirror shield#%all!k +armors:dragon#%all +armors:mythril +armors:elvenkind#%all +armors:elven +armors:black clothes + +# Shovels are never useful after the very beginning of the game. +?:[AND [GEQ $MONEY 1000] [NOT [EQU $CLASS Weaponsmith]]] +!dwarven pick +!mattock +!orcish pick +!shovel +?: + +# Discard boring weapons and armors depending on the player level. +# TODO: Move the Weaponsmith to the class-specific file. +?:[AND [GEQ $LEVEL 10] [NOT [EQU $CLASS Weaponsmith]]] +!average weapons +!average armors -#============================ -# Illumination -#============================ -phial of galadriel#%all;@A0!! -rod of illumination#!k@z1 +?:[AND [GEQ $LEVEL 25] [NOT [EQU $CLASS Weaponsmith]]] +!average weapons:blade of chaos +!good weapons +!good armors -#============================ -# Boosting speed -#============================ -potion of speed#!* -staff of speed#!* +?:[AND [GEQ $LEVEL 30] [NOT [EQU $CLASS Weaponsmith]]] +!good weapons:blade of chaos +# We don't need "Sword of Slay Human" but we may need "Sword of +# Slaying". +~ego weapons:of slaying +!ego weapons:slay +# Armors of Olog-Hai are almost useless, because all they have is a +# single element resistance. The same goes for Dwarven. +!ego armors:of Dwarven +!ego armors:of Olog-Hai +?:1 -#============================ -# Acquirement -#============================ -scroll of acquirement#!* +# Unidentified weapons are potentially useful. Pick them all. +unidentified weapons +unidentified armors -#============================ -# Destruction -#============================ -scroll of destruction#!* -scroll of *destruction*#!* -staff of *destruction*#!* +# Pick known bad-ego items. They may not be worth using but +# potentially are. +ego:of demon +ego:(demonic) -#============================ +#=============================================================== # Potions -#============================ +#=============================================================== +potion of heroism +potion of resist cold +potion of resist heat potion of cure critical wounds#@q0 +potion of speed#!* potion of resistance#!* potion of healing#!* potion of *healing*#!* @@ -147,6 +180,9 @@ potion of constitution#!k potion of intelligence#!k potion of charisma#!k +potion of restore life levels#!k!s!d +~potion of restore charisma + !potion of apple juice !potion of boldness !potion of cure light wounds @@ -157,11 +193,32 @@ potion of charisma#!k !potion of slow poison !potion of water -#============================ +#=============================================================== # Scrolls -#============================ +#=============================================================== + +# Teleportation +scroll of phase door#@r0 +A:\e\e\\r0 +P:\t +scroll of teleportation#@r1 +scroll of teleport level#!k!s!r + scroll of monster confusion#!k@r2 +~scroll of identify#@r8 +scroll of *identify*#!r + +# Players may be relying on Rod of Recall. If they aren't collecting +# the scrolls leave them on the floor. If they are, pick them with a +# specific inscription. +collecting:scroll of word of recall +~scroll of word of recall#!k!d!r@r9 + +scroll of destruction#!* +scroll of *destruction*#!* +scroll of acquirement#!* scroll of genocide#!* +scroll of mundanity#!* scroll of recharging#!* scroll of reset recall#!* @@ -169,9 +226,9 @@ scroll of reset recall#!* !scroll of curse armor !scroll of rumour -#============================ +#=============================================================== # Wands -#============================ +#=============================================================== !wand of wonder wand of stone to mud#!k!s @@ -181,7 +238,7 @@ wand of rockets#!k!s wand of dragon's flame#!k!s wand of dragon's frost#!k!s -# Magic-eaters should pick every wand except for useless ones. +# Magic-eaters should pick every wand except for truly useless ones. ?:[EQU $CLASS Magic-Eater] magical devices:wand @@ -192,20 +249,36 @@ magical devices:wand ~wand of sleep monster ?:1 -#============================ +#=============================================================== # Staffs -#============================ +#=============================================================== +staff of trap location#!k@u0 +staff of detect evil#!k!s@u1 +staff of perception#!k@u8 + +staff of speed#!* staff of healing#!k!s!d staff of power#!k!s!d +staff of *destruction*#!* + # Magic-eaters should pick every staff. ?:[EQU $CLASS Magic-Eater] magical devices:staff ?:1 -#============================ +#=============================================================== # Rods -#============================ +#=============================================================== +rod of trap location#!k@z0 +rod of detection#!k!s@z0!! +rod of illumination#!k@z1 + +rod of perception#!k!s!d@z8!! +A:\e\e\\z8( +P:, + +rod of recall#!k!s!d!z@z9!! rod of stone to mud#!k!s rod of acid balls @@ -228,128 +301,134 @@ magical devices:rod ~rod of sleep monster ?:1 -#============================ -# Chest -#============================ -!chest (empty) -~chest - -#============================ +#=============================================================== # Rings -#============================ -*identified* ring of nether resistance#%all -identified ring of speed#!k +#=============================================================== + +# Some rings are totally worthless, like Ring of Protection [-5]. +!worthless:ring + +# Pick useful ones. +identified:ring of chaos resistance#%all +identified:ring of nether resistance#%all +identified:ring of speed#!k!s!d ring of extra#!k -#============================ -# Sustaining stats -#============================ +# Ring of teleportation is a bad item. +!ring of teleportation + +# Some rings may have some value but are not worth wearing. ?:[GEQ $LEVEL 10] !ring of sustain !ring of searching ?:1 -~ring of resist -#============================ +# Unidentified rings are always worth identifying, unless they are +# known to be useless. +unidentified:ring + +#=============================================================== # Amulets -#============================ +#=============================================================== + +# Some amulets are totally worthless, like Amulet of Strength [-5]. +!worthless:amulet + +# Amulet of Charisma may be worth selling in the early game, but soon +# becomes completely worthless. +?:[GEQ $MONEY 10000] +!amulet of charisma +?: + +amulet of resistance#%all ~amulet of resist -amulet of anti-magic#!w!k!s ~amulet of charisma !amulet of adornment !amulet of teleportation -#============================ -# Junk -#============================ -!{empty} -!{cursed} -!empty bottle +# Useful but dangerous at the same time. +amulet of anti-magic#!w!k!s +amulet of anti-teleportation#!w!k!s -#============================ -# Classes -#============================ -%:pick.d/classes/archer.prf -%:pick.d/classes/magic-eater.prf -%:pick.d/classes/mirror-master.prf -%:pick.d/classes/monk.prf -%:pick.d/classes/ninja.prf +# Unidentified amulets are always worth identifying, unless they are +# known to be useless. +unidentified:amulet -#============================ -# Unordered -#============================ +#=============================================================== +# Books +#=============================================================== -mirror shield#!k +~first realm's first spellbooks#@ma!k +~first realm's second spellbooks#@mb!k +first realm's third spellbooks#@mc!k +first realm's fourth spellbooks#@md!k -wanted corpses or skeletons#!k +~second realm's first spellbooks#@me!k +~second realm's second spellbooks#@mf!k +second realm's third spellbooks#@mg!k +second realm's fourth spellbooks#@mh!k -unaware items -collecting magical devices -collecting missiles -(collecting items +# We want to pick up expensive unreadable books for money. Note that +# Arcane and Kendo ones are cheap. +!unreadable first spellbooks +!unreadable second spellbooks -# Auto-inscribe resistances ( {%all} has special meaning. ) -~*identified* artifact items#%all -~*identified* ego items#%all +!unreadable third spellbooks:arcane +!unreadable third spellbooks:kendo +unreadable third spellbooks -# Simple version of Auto-inscribe ( {%} has special meaning. ) -#~*identified* artifact items#% -#~*identified* ego items#% +~unreadable fourth spellbooks:arcane +~unreadable fourth spellbooks:kendo +unreadable fourth spellbooks -*Destruction* -Genocide -scroll of mundanity#!r!k +#=============================================================== +# Statues +#=============================================================== -first realm's fourth spellbooks#@md!k -first realm's third spellbooks#@mc!k -second realm's fourth spellbooks#@mh!k -second realm's third spellbooks#@mg!k +# Statues are useless but some are expensive. +golden statue +ivory statue +mithril statue +ornate statue -unidentified dice boosted weapons -unidentified more than 25 dice weapons -unidentified weapons -unidentified armors -unidentified missiles +!statue -~first realm's second spellbooks#@mb!k -~first realm's first spellbooks#@ma!k -~second realm's second spellbooks#@mf!k -~second realm's first spellbooks#@me!k +#=============================================================== +# Chests +#=============================================================== +!chest (empty) +~chest -!unreadable first spellbooks +#=============================================================== +# Corpses or Skeletons +#=============================================================== +wanted corpses or skeletons#!k -!worthless -!iron spike -?:[GEQ $LEVEL 10] -missiles -rings -amulets -lights -poison needle -gold statue -!statue +#=============================================================== +# Misc. +#=============================================================== -armors:dragon#%all -armors:mythril -rare -blade of chaos -!unreadable second spellbooks +# Auto-inscribe resistances. +~*identified* artifact items#%all +~*identified* ego items#%all -?:[AND [GEQ $LEVEL 10] [NOT [EQU $CLASS Weaponsmith]]] -!average weapons -!average armors +unaware items +rare items +(collecting missiles +collecting items -?:[AND [GEQ $LEVEL 25] [NOT [EQU $CLASS Weaponsmith]]] -!good weapons -!good armors -?:1 +#=============================================================== +# Catch-all +#=============================================================== -~unreadable third spellbooks -unreadable fourth spellbooks +# Discard junk items +!worthless items +!iron spike +!empty bottle +# Pick all the non-junks until the player reaches a specific level. ?:[GEQ $LEVEL 25] ~all ?:1 - all