# ----------------------------------------------------------------------------- # Misc. options # OPTIONS=autodig OPTIONS=!bones OPTIONS=!cmdassist OPTIONS=color OPTIONS=clicklook #OPTIONS=DECgraphics #OPTIONS=extmenu OPTIONS=force_invmenu OPTIONS=fruit:mango OPTIONS=gender:female OPTIONS=herecmd_menu #OPTIONS=hilite_hidden_stairs OPTIONS=hilite_pet OPTIONS=hilite_pile OPTIONS=hitpointbar OPTIONS=lit_corridor OPTIONS=!lootabc OPTIONS=menu_objsyms OPTIONS=menucolors OPTIONS=menustyle:full OPTIONS=msghistory:500 OPTIONS=msg_window:reversed OPTIONS=paranoid_confirmation:attack pray wand-break Were-change Remove #OPTIONS=pile_limit:2 OPTIONS=pettype:cat OPTIONS=pushweapon OPTIONS=!rest_on_space OPTIONS=runmode:walk OPTIONS=showexp OPTIONS=showrace OPTIONS=sparkle OPTIONS=standout OPTIONS=time OPTIONS=timed_delay OPTIONS=use_darkgray OPTIONS=use_inverse OPTIONS=!verbose OPTIONS=wraptext # ----------------------------------------------------------------------------- # Character types # OPTIONS=name:Kisaragi Mika OPTIONS=dogname:Kafka OPTIONS=catname:Nyko OPTIONS=role:v,align:l #OPTIONS=role:b,align:n #OPTIONS=role:w,align:n #OPTIONS=role:a #OPTIONS=role:s #OPTIONS=role:t OPTIONS=race:human # ----------------------------------------------------------------------------- # Auto pickups # OPTIONS=autopickup,pickup_types:$ # ----------------------------------------------------------------------------- # Symbols # SYMBOLS=S_boulder:0 # ----------------------------------------------------------------------------- # Status hilites # # Ensure changes will be shown for a few turns after they happen. OPTIONS=statushilites:10 # Always show gold as the proper color. OPTIONS=hilite_status:gold/always/yellow # Show when XL changes. OPTIONS=hilite_status:experience-level/down/red/up/green # Show when maximum hitpoints change. OPTIONS=hilite_status:hitpoints-max/down/red/up/green # Show when maximum power changes. OPTIONS=hilite_status:power-max/down/red/up/green # Show when armor class changes. OPTIONS=hilite_status:armor-class/down/green/up/red # Show bad conditions. OPTIONS=hilite_status:condition/major_troubles/red&bold # Show hunger. OPTIONS=hilite_status:hunger/satiated/brightgreen OPTIONS=hilite_status:hunger/hungry/yellow OPTIONS=hilite_status:hunger/weak/red&bold OPTIONS=hilite_status:hunger/fainting/red&bold # Specify multiple cutoffs for all ability scores. OPTIONS=hilite_status:characteristics/red OPTIONS=hilite_status:characteristics/>6/orange OPTIONS=hilite_status:characteristics/>8/brown OPTIONS=hilite_status:characteristics/>11/yellow OPTIONS=hilite_status:characteristics/>13/green OPTIONS=hilite_status:characteristics/>16/cyan OPTIONS=hilite_status:characteristics/>18/lightblue # Hilight multiple encumbrance statuses. OPTIONS=hilite_status:carrying-capacity/burdened/yellow/stressed/orange # Percentage cutoffs for hitpoints. OPTIONS=hilite_status:hitpoints/100%/brightgreen OPTIONS=hilite_status:hitpoints/<100%/green OPTIONS=hilite_status:hitpoints/<60%/yellow OPTIONS=hilite_status:hitpoints/<40%/red # Percentage cutoffs for power. OPTIONS=hilite_status:power/100%/brightgreen OPTIONS=hilite_status:power/<100%/green OPTIONS=hilite_status:power/<60%/yellow OPTIONS=hilite_status:power/<40%/red # ----------------------------------------------------------------------------- # Menu colors # MENUCOLOR="[Bb]lessed"=cyan&bold MENUCOLOR="holy"=cyan&bold MENUCOLOR="[Cc]ursed"=orange&bold MENUCOLOR="unholy"=orange&bold MENUCOLOR="[Uu]ncursed"=green # Things that explodes BoH. MENUCOLOR="cancellation"=red&bold MENUCOLOR="tricks"=red&bold MENUCOLOR="holding"=red&bold MENUCOLOR="[Cc]ursed bag of holding"=orange&bold MENUCOLOR="[Bb]lessed( greased)? bag (of|called) holding"=brightgreen&bold MENUCOLOR="[Uu]ncursed bag (of|called) holding"=red&bold # Things that need special care. MENUCOLOR="smoky"=yellow&bold MENUCOLOR="milky"=white&bold MENUCOLOR="scare monster"=white MENUCOLOR="dunce cap"=orange MENUCOLOR="(cocka|chicka)trice corpse"=red MENUCOLOR="[Cc]ursed luckstone"=red MENUCOLOR="[Uu]ncursed (luck|touch)stone"=white MENUCOLOR="[Bb]lessed (luck|touch)stone"=brightgreen MENUCOLOR="[Cc]ursed unicorn horn"=red MENUCOLOR="[Uu]ncursed unicorn horn"=white MENUCOLOR="[Bb]lessed( [+-].)? unicorn horn"=brightgreen MENUCOLOR="loadstone\|wand \(of\|called\) cancellation"=red&bold # Color only the real Amulet MENUCOLOR="Amulet of Yendor named"=magenta MENUCOLOR="gold piece"=yellow # Randomized appearances. MENUCOLOR="(plumed|etched|crested|visored) helmet"=white MENUCOLOR="tattered cape|ornamental cope|opera cloak|piece of cloth"=white MENUCOLOR="(old|padded|riding|fencing) gloves"=white MENUCOLOR="(mud|snow|riding|buckled|hiking|combat|jungle) boots"=white # Worthless stones. MENUCOLOR="worthless piece"=magenta MENUCOLOR="flint stone"=magenta # Forgotten spell MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+[ ]+[0-9]+\*[ ]+[a-z]+[ ]+[0-9]+%"=magenta # ----------------------------------------------------------------------------- # Message types # # displacing pets MSGTYPE=hide "You swap places with .*" # unclogging the screen MSGTYPE=hide "Your tentacles suck the .*" MSGTYPE=hide "Something is engraved here on the headstone." MSGTYPE=hide "You hit the rock with all your might." # delayed instadeaths MSGTYPE=stop "The .* (grabs|swings itself around) you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel (much|even) worse." # Things that aren't dangerous by themselves but could kill you if you don't notice. MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "You see here a c(hi|o)ckatrice corpse." MSGTYPE=stop "You are beginning to feel weak." # Don't speed past wrest message when wresting MSGTYPE=stop "You wrest .*" # Don't miss the vibrating square MSGTYPE=stop "You feel a strange vibration under your *." MSGTYPE=stop "You feel a strange vibration beneath you."