# Discard boring weapons and armors depending on the player level.
# TODO: Move the Weaponsmith to the class-specific file.
?:[AND [GEQ $LEVEL 10] [NOT [EQU $CLASS Weaponsmith]]]
# Discard boring weapons and armors depending on the player level.
# TODO: Move the Weaponsmith to the class-specific file.
?:[AND [GEQ $LEVEL 10] [NOT [EQU $CLASS Weaponsmith]]]