1 # -*- hengband-pickpref -*-
3 # Preference of the Object Auto-picker/Destroyer
7 # ESC ^Q : Command mode
8 # q _ : Quit (command mode only)
9 # hjkl2468 : Move (command mode only)
10 # ^B ^N ^P ^F : Move (always)
11 # ^I : Choose from inventry/equipment
12 # ^S : pick up / destroy / leave on floor
13 # ^U : identified / unidentified / ...
14 # ^L : Insert name of the last auto-destroyed item.
15 # '/' : Search string, or search an item specified by ^I or ^L.
17 # 'N' : Search previous
20 # Redefine colors here. Colors in "pref.prf" doesn't seem to be
21 # applied. Possibly a bug?
22 V:6:0x01:0x60:0x60:0xFE
24 #===============================================================
25 # Class specific configurations: they should have the highest
27 #===============================================================
28 %:pick.d/classes/archer.prf
29 %:pick.d/classes/magic-eater.prf
30 %:pick.d/classes/mirror-master.prf
31 %:pick.d/classes/monk.prf
32 %:pick.d/classes/ninja.prf
34 #===============================================================
36 #===============================================================
40 mushroom of restoring#!k!s!d
45 #===============================================================
47 #===============================================================
49 # No players would rely on torches. Just leave them on the floor.
52 # Level 1..25: Players usually have no permanent light sources and
53 # they rely on lanterns.
54 ?:[NOT [GEQ $LEVEL 25]]
59 # Level 25..: Players usually have permanent light sources, and they
60 # are often artifacts. Leave lanterns and feanorian lamps on the
61 # floor, even if they are ego.
69 #===============================================================
71 #===============================================================
72 phial of galadriel#%all;@A0!!
79 #===============================================================
81 #===============================================================
94 # Unidentified missiles are potentially useful.
97 #===============================================================
99 #===============================================================
101 # Ego or artifact broken daggers or swords are repairable. Always pick
104 artifact weapons:broken
106 # We don't want to discard rare weapons or armors even if they aren't
108 !worthless weapons:blade of chaos
110 weapons:poison needle
111 shields:mirror shield#%all!k
114 armors:elvenkind#%all
118 # Shovels are never useful after the very beginning of the game.
119 ?:[AND [GEQ $MONEY 1000] [NOT [EQU $CLASS Weaponsmith]]]
126 # Discard boring weapons and armors depending on the player level.
127 # TODO: Move the Weaponsmith to the class-specific file.
128 ?:[AND [GEQ $LEVEL 10] [NOT [EQU $CLASS Weaponsmith]]]
132 ?:[AND [GEQ $LEVEL 25] [NOT [EQU $CLASS Weaponsmith]]]
133 !average weapons:blade of chaos
137 ?:[AND [GEQ $LEVEL 30] [NOT [EQU $CLASS Weaponsmith]]]
138 !good weapons:blade of chaos
139 # We don't need "Sword of Slay Human" but we may need "Sword of
141 ~ego weapons:of slaying
143 # Armors of Olog-Hai are almost useless, because all they have is a
144 # single element resistance. The same goes for Dwarven.
145 !ego armors:of Dwarven
146 !ego armors:of Olog-Hai
149 # Unidentified weapons are potentially useful. Pick them all.
153 # Pick known bad-ego items. They may not be worth using but
158 #===============================================================
160 #===============================================================
162 potion of resist cold
163 potion of resist heat
164 potion of cure critical wounds#@q0
167 potion of resistance#!*
169 potion of *healing*#!*
171 potion of enlightenment#!*
173 potion of self knowledge#!*
174 potion of new life#!*
176 potion of strength#!k
178 potion of dexterity#!k
179 potion of constitution#!k
180 potion of intelligence#!k
181 potion of charisma#!k
183 potion of restore life levels#!k!s!d
184 ~potion of restore charisma
186 !potion of apple juice
188 !potion of cure light wounds
189 !potion of infra-vision
190 !potion of neo-tsuyoshi special
191 !potion of neutralize poison
192 !potion of slime mold juice
193 !potion of slow poison
196 #===============================================================
198 #===============================================================
201 scroll of phase door#@r0
204 scroll of teleportation#@r1
205 scroll of teleport level#!k!s!r
207 scroll of monster confusion#!k@r2
208 ~scroll of identify#@r8
209 scroll of *identify*#!r
211 # Players may be relying on Rod of Recall. If they aren't collecting
212 # the scrolls leave them on the floor. If they are, pick them with a
213 # specific inscription.
214 collecting:scroll of word of recall
215 ~scroll of word of recall#!k!d!r@r9
217 scroll of destruction#!*
218 scroll of *destruction*#!*
219 scroll of acquirement#!*
220 scroll of genocide#!*
221 scroll of mundanity#!*
222 scroll of recharging#!*
223 scroll of reset recall#!*
225 !scroll of curse weapon
226 !scroll of curse armor
229 #===============================================================
231 #===============================================================
234 wand of stone to mud#!k!s
235 wand of teleport other#!k!s
236 wand of disintegrate#!k!s
238 wand of dragon's flame#!k!s
239 wand of dragon's frost#!k!s
241 # Magic-eaters should pick every wand except for truly useless ones.
242 ?:[EQU $CLASS Magic-Eater]
245 # Otherwise leave these wands on the floor.
246 ?:[NOT [EQU $CLASS Magic-Eater]]
247 ~wand of drain life#!k!s
248 ~wand of confuse monster
249 ~wand of sleep monster
252 #===============================================================
254 #===============================================================
255 staff of trap location#!k@u0
256 staff of detect evil#!k!s@u1
257 staff of perception#!k@u8
260 staff of healing#!k!s!d
261 staff of power#!k!s!d
263 staff of *destruction*#!*
265 # Magic-eaters should pick every staff.
266 ?:[EQU $CLASS Magic-Eater]
267 magical devices:staff
270 #===============================================================
272 #===============================================================
273 rod of trap location#!k@z0
274 rod of detection#!k!s@z0!!
275 rod of illumination#!k@z1
277 rod of perception#!k!s!d@z8!!
281 rod of recall#!k!s!d!z@z9!!
282 rod of stone to mud#!k!s
287 rod of lightning balls
289 # Magic-eaters should pick every rod.
290 ?:[EQU $CLASS Magic-Eater]
293 # Otherwise leave these wands on the floor.
294 ?:[NOT [EQU $CLASS Magic-Eater]]
298 ~rod of lightning bolts
300 ~rod of confuse monster#!k!s
301 ~rod of sleep monster
304 #===============================================================
306 #===============================================================
308 # Some rings are totally worthless, like Ring of Protection [-5].
312 identified:ring of chaos resistance#%all
313 identified:ring of nether resistance#%all
314 identified:ring of speed#!k!s!d
317 # Ring of teleportation is a bad item.
318 !ring of teleportation
320 # Some rings may have some value but are not worth wearing.
326 # Unidentified rings are always worth identifying, unless they are
327 # known to be useless.
330 #===============================================================
332 #===============================================================
334 # Some amulets are totally worthless, like Amulet of Strength [-5].
337 # Amulet of Charisma may be worth selling in the early game, but soon
338 # becomes completely worthless.
343 amulet of resistance#%all
348 !amulet of teleportation
350 # Useful but dangerous at the same time.
351 amulet of anti-magic#!w!k!s
352 amulet of anti-teleportation#!w!k!s
354 # Unidentified amulets are always worth identifying, unless they are
355 # known to be useless.
358 #===============================================================
360 #===============================================================
362 ~first realm's first spellbooks#@ma!k
363 ~first realm's second spellbooks#@mb!k
364 first realm's third spellbooks#@mc!k
365 first realm's fourth spellbooks#@md!k
367 ~second realm's first spellbooks#@me!k
368 ~second realm's second spellbooks#@mf!k
369 second realm's third spellbooks#@mg!k
370 second realm's fourth spellbooks#@mh!k
372 # We want to pick up expensive unreadable books for money. Note that
373 # Arcane and Kendo ones are cheap.
374 !unreadable first spellbooks
375 !unreadable second spellbooks
377 !unreadable third spellbooks:arcane
378 !unreadable third spellbooks:kendo
379 unreadable third spellbooks
381 ~unreadable fourth spellbooks:arcane
382 ~unreadable fourth spellbooks:kendo
383 unreadable fourth spellbooks
385 #===============================================================
387 #===============================================================
389 # Statues are useless but some are expensive.
397 #===============================================================
399 #===============================================================
403 #===============================================================
404 # Corpses or Skeletons
405 #===============================================================
406 wanted corpses or skeletons#!k
408 #===============================================================
410 #===============================================================
412 # Auto-inscribe resistances.
413 ~*identified* artifact items#%all
414 ~*identified* ego items#%all
421 #===============================================================
423 #===============================================================
430 # Pick all the non-junks until the player reaches a specific level.