1 # -*- hengband-pickpref -*-
3 # Preference of the Object Auto-picker/Destroyer
7 # ESC ^Q : Command mode
8 # q _ : Quit (command mode only)
9 # hjkl2468 : Move (command mode only)
10 # ^B ^N ^P ^F : Move (always)
11 # ^I : Choose from inventry/equipment
12 # ^S : pick up / destroy / leave on floor
13 # ^U : identified / unidentified / ...
14 # ^L : Insert name of the last auto-destroyed item.
15 # '/' : Search string, or search an item specified by ^I or ^L.
17 # 'N' : Search previous
20 # Redefine colors here. Colors in "pref.prf" doesn't seem to be
21 # applied. Possibly a bug?
22 V:6:0x01:0x60:0x60:0xFE
24 #===============================================================
25 # Class specific configurations: they should have the highest
27 #===============================================================
28 %:pick.d/classes/archer.prf
29 %:pick.d/classes/magic-eater.prf
30 %:pick.d/classes/mirror-master.prf
31 %:pick.d/classes/monk.prf
32 %:pick.d/classes/ninja.prf
34 #===============================================================
36 #===============================================================
40 mushroom of restoring#!k!s!d
45 #===============================================================
47 #===============================================================
49 # No players would rely on torches. Just leave them on the floor.
52 # Level 1..25: Players usually have no permanent light sources and
53 # they rely on lanterns.
54 ?:[NOT [GEQ $LEVEL 25]]
59 # Level 25..: Players usually have permanent light sources, and they
60 # are often artifacts. Leave lanterns and feanorian lamps on the
61 # floor, even if they are ego.
69 #===============================================================
71 #===============================================================
72 phial of galadriel#%all;@A0!!
79 #===============================================================
81 #===============================================================
94 # Unidentified missiles are potentially useful.
97 #===============================================================
99 #===============================================================
101 # Ego or artifact broken daggers or swords are repairable. Always pick
104 artifact weapons:broken
106 # We don't want to discard rare weapons or armors even if they aren't
108 !worthless weapons:blade of chaos
109 weapons:blade of chaos
110 shields:mirror shield#%all!k
111 weapons:poison needle
114 armors:elvenkind#%all
118 # Discard boring weapons and armors depending on the player level.
119 # TODO: Move the Weaponsmith to the class-specific file.
120 ?:[AND [GEQ $LEVEL 10] [NOT [EQU $CLASS Weaponsmith]]]
124 ?:[AND [GEQ $LEVEL 25] [NOT [EQU $CLASS Weaponsmith]]]
128 ?:[AND [GEQ $LEVEL 30] [NOT [EQU $CLASS Weaponsmith]]]
129 # We don't need "Sword of Slay Human" but we may need "Sword of
131 ~ego weapons:of slaying
135 # Unidentified weapons are potentially useful. Pick them all.
139 #===============================================================
141 #===============================================================
143 potion of resist cold
144 potion of resist heat
145 potion of cure critical wounds#@q0
148 potion of resistance#!*
150 potion of *healing*#!*
152 potion of enlightenment#!*
154 potion of self knowledge#!*
155 potion of new life#!*
157 potion of strength#!k
159 potion of dexterity#!k
160 potion of constitution#!k
161 potion of intelligence#!k
162 potion of charisma#!k
164 potion of restore life levels#!k!s!d
165 ~potion of restore charisma
167 !potion of apple juice
169 !potion of cure light wounds
170 !potion of infra-vision
171 !potion of neo-tsuyoshi special
172 !potion of neutralize poison
173 !potion of slime mold juice
174 !potion of slow poison
177 #===============================================================
179 #===============================================================
182 scroll of phase door#@r0
185 scroll of teleportation#@r1
186 scroll of teleport level#!k!s!r
188 scroll of monster confusion#!k@r2
189 scroll of identify#@r8
190 scroll of *identify*#!r
192 # Players may be relying on Rod of Recall. If they aren't collecting
193 # the scrolls leave them on the floor. If they are, pick them with a
194 # specific inscription.
195 collecting:scroll of word of recall
196 ~scroll of word of recall#!k!d!r@r9
198 scroll of destruction#!*
199 scroll of *destruction*#!*
200 scroll of acquirement#!*
201 scroll of genocide#!*
202 scroll of mundanity#!*
203 scroll of recharging#!*
204 scroll of reset recall#!*
206 !scroll of curse weapon
207 !scroll of curse armor
210 #===============================================================
212 #===============================================================
215 wand of stone to mud#!k!s
216 wand of teleport other#!k!s
217 wand of disintegrate#!k!s
219 wand of dragon's flame#!k!s
220 wand of dragon's frost#!k!s
222 # Magic-eaters should pick every wand except for truly useless ones.
223 ?:[EQU $CLASS Magic-Eater]
226 # Otherwise leave these wands on the floor.
227 ?:[NOT [EQU $CLASS Magic-Eater]]
228 ~wand of drain life#!k!s
229 ~wand of confuse monster
230 ~wand of sleep monster
233 #===============================================================
235 #===============================================================
236 staff of trap location#!k@u0
237 staff of detect evil#!k!s@u1
238 staff of perception#!k@u8
241 staff of healing#!k!s!d
242 staff of power#!k!s!d
244 staff of *destruction*#!*
246 # Magic-eaters should pick every staff.
247 ?:[EQU $CLASS Magic-Eater]
248 magical devices:staff
251 #===============================================================
253 #===============================================================
254 rod of trap location#!k@z0
255 rod of detection#!k!s@z0!!
256 rod of illumination#!k@z1
258 rod of perception#!k!s!d@z8!!
262 rod of recall#!k!s!d!z@z9!!
263 rod of stone to mud#!k!s
268 rod of lightning balls
270 # Magic-eaters should pick every rod.
271 ?:[EQU $CLASS Magic-Eater]
274 # Otherwise leave these wands on the floor.
275 ?:[NOT [EQU $CLASS Magic-Eater]]
279 ~rod of lightning bolts
281 ~rod of confuse monster#!k!s
282 ~rod of sleep monster
285 #===============================================================
287 #===============================================================
289 # Some rings are totally worthless, like Ring of Protection [-5].
293 identified:ring of nether resistance#%all
294 identified:ring of speed#!k
297 # Ring of teleportation is a bad item.
298 !ring of teleportation
300 # Some rings may have some value but are not worth wearing.
306 # Unidentified rings are always worth identifying, unless they are
307 # known to be useless.
310 #===============================================================
312 #===============================================================
314 # Some amulets are totally worthless, like Amulet of Strength [-5].
317 amulet of resistance#%all
322 !amulet of teleportation
324 # Useful but dangerous at the same time.
325 amulet of anti-magic#!w!k!s
326 amulet of anti-teleportation#!w!k!s
328 # Unidentified amulets are always worth identifying, unless they are
329 # known to be useless.
332 #===============================================================
334 #===============================================================
336 ~first realm's first spellbooks#@ma!k
337 ~first realm's second spellbooks#@mb!k
338 first realm's third spellbooks#@mc!k
339 first realm's fourth spellbooks#@md!k
341 ~second realm's first spellbooks#@me!k
342 ~second realm's second spellbooks#@mf!k
343 second realm's third spellbooks#@mg!k
344 second realm's fourth spellbooks#@mh!k
346 # We want to pick up expensive unreadable books for money. Note that
347 # Arcane ones are cheap.
348 !unreadable first spellbooks
349 !unreadable second spellbooks
351 !unreadable third spellbooks:arcane
352 unreadable third spellbooks
354 ~unreadable fourth spellbooks:arcane
355 unreadable fourth spellbooks
357 #===============================================================
359 #===============================================================
361 # Statues are useless but some are expensive.
369 #===============================================================
371 #===============================================================
375 #===============================================================
376 # Corpses or Skeletons
377 #===============================================================
378 wanted corpses or skeletons#!k
380 #===============================================================
382 #===============================================================
384 # Auto-inscribe resistances.
385 ~*identified* artifact items#%all
386 ~*identified* ego items#%all
393 #===============================================================
395 #===============================================================
402 # Pick all the non-junks until the player reaches a specific level.