mushroom of restoring#!k!s!d
~mushroom of restore
+!mushroom of disease
+!mushroom of unhealth
#===============================================================
# Light sources
#===============================================================
phial of galadriel#%all;@A0!!
+unidentified:^stone
stone of lore#!s!d@A8
A:\e\e\\A8\e(
P:^e
# We don't want to discard rare weapons or armors even if they aren't
# ego.
!worthless weapons:blade of chaos
-weapons:blade of chaos
-shields:mirror shield#!k
+weapons:falcon sword
weapons:poison needle
+shields:mirror shield#%all!k
armors:dragon#%all
armors:mythril
+armors:elvenkind#%all
+armors:elven
+armors:black clothes
+
+# Shovels are never useful after the very beginning of the game.
+?:[AND [GEQ $MONEY 1000] [NOT [EQU $CLASS Weaponsmith]]]
+!dwarven pick
+!mattock
+!orcish pick
+!shovel
+?:
# Discard boring weapons and armors depending on the player level.
# TODO: Move the Weaponsmith to the class-specific file.
!average armors
?:[AND [GEQ $LEVEL 25] [NOT [EQU $CLASS Weaponsmith]]]
+!average weapons:blade of chaos
!good weapons
!good armors
+
+?:[AND [GEQ $LEVEL 30] [NOT [EQU $CLASS Weaponsmith]]]
+!good weapons:blade of chaos
+# We don't need "Sword of Slay Human" but we may need "Sword of
+# Slaying".
+~ego weapons:of slaying
+!ego weapons:slay
+# Armors of Olog-Hai are almost useless, because all they have is a
+# single element resistance. The same goes for Dwarven.
+!ego armors:of Dwarven
+!ego armors:of Olog-Hai
?:1
# Unidentified weapons are potentially useful. Pick them all.
unidentified weapons
unidentified armors
+# Pick known bad-ego items. They may not be worth using but
+# potentially are.
+ego:of demon
+ego:(demonic)
+
#===============================================================
# Potions
#===============================================================
potion of heroism
+potion of resist cold
+potion of resist heat
potion of cure critical wounds#@q0
potion of speed#!*
scroll of teleport level#!k!s!r
scroll of monster confusion#!k@r2
-scroll of identify#@r8
+~scroll of identify#@r8
+scroll of *identify*#!r
# Players may be relying on Rod of Recall. If they aren't collecting
# the scrolls leave them on the floor. If they are, pick them with a
wand of dragon's flame#!k!s
wand of dragon's frost#!k!s
-# Magic-eaters should pick every wand except for useless ones.
+# Magic-eaters should pick every wand except for truly useless ones.
?:[EQU $CLASS Magic-Eater]
magical devices:wand
!worthless:ring
# Pick useful ones.
+identified:ring of chaos resistance#%all
identified:ring of nether resistance#%all
-identified:ring of speed#!k
+identified:ring of speed#!k!s!d
ring of extra#!k
# Ring of teleportation is a bad item.
# Some amulets are totally worthless, like Amulet of Strength [-5].
!worthless:amulet
+# Amulet of Charisma may be worth selling in the early game, but soon
+# becomes completely worthless.
+?:[GEQ $MONEY 10000]
+!amulet of charisma
+?:
+
+amulet of resistance#%all
~amulet of resist
~amulet of charisma
#===============================================================
# Books
#===============================================================
+
~first realm's first spellbooks#@ma!k
~first realm's second spellbooks#@mb!k
first realm's third spellbooks#@mc!k
second realm's third spellbooks#@mg!k
second realm's fourth spellbooks#@mh!k
+# We want to pick up expensive unreadable books for money. Note that
+# Arcane and Kendo ones are cheap.
!unreadable first spellbooks
!unreadable second spellbooks
-~unreadable third spellbooks
+
+!unreadable third spellbooks:arcane
+!unreadable third spellbooks:kendo
+unreadable third spellbooks
+
+~unreadable fourth spellbooks:arcane
+~unreadable fourth spellbooks:kendo
unreadable fourth spellbooks
#===============================================================